The process of creating a GAME plan really made me think about how I integrate technology into my classroom. It forced me to set goals for improving my own technology knowledge and skills along with goals for integrating technology. The Game plan is a process that accounts not only for goals but also what actions are to be taken to reach the goals, how one will monitor the action and achievement of the goals, and finally the evaluation of the goals being met or what new goals need to be set. I think the GAME plan can be used by both students and teachers throughout the education process. I believe students would benefit from having a GAME plan for each assignment or project they have. Students should have a GAME plan for how they are going to learn. This GAME plan should be continually evolving as the students continue to learn.
I think one of the most important things I learned from this course is the importance of authentic instruction. I believe that creating more problem based lessons in my classroom will allow for authentic instruction that calls for my students to have more self-directed learning, think creatively, and use meaningful technology to assist their learning (Cennamo, Ross & Ertmer, 2010).
An immediate adjustment that I plan to make to my instruction is the implementation of more problem based learning. Implementing problem based learning in my classroom will give my students opportunities throughout the lesson to use technology in the learning process. Students can use technology to research and collect data on the problem, communicate and collaborate with fellow students/professionals, and to create final products such as digital stories to demonstrate their knowledge. Technology will give my students a chance to be more creative. It will also give them a chance to learn in a manner that they are most comfortable and most willing to learn; this is the main idea behind Universal Design for Learning (Cennamo, Ross & Ertmer, 2010).
References
Cennamo, K., Ross, J., & Ertmer, P. (2010). Technology integration for meaningful classroom
use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.